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Old Nov 26, 2006, 09:59 PM // 21:59   #701
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According to your logic, guild wars was never about teamplay either because they introduced heroes and henchman, and it was never about having money because of the money cap in storage and in inventory.
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Old Nov 26, 2006, 10:06 PM // 22:06   #702
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Quote:
Originally Posted by reetkever
So everything that Guild Wars isn't about is doomed from jump?

That means no farming, chest running, exploring, getting titles, having fun...
Soon, everything that Guild Wars isn't about will be nerfed in the ground, cause we'll only be able to do quests and missions... and more quests and more missions...

Wait... That just happened with the last update :O

(btw what do you guys think, would the game improve again to less boring if the AI would be changed back to normal like it was before the update?)
I said Guild Wars wasn't about farming. Don't add on to what I said.

I said nothing about exploring, chest running or getting titles and Fun is a subjective thing. If you get fun out of farming then you are playing the wrong game.

Also, the AI doesn't need changing back to the old. Some people just hate to adapt to changes.
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Old Nov 26, 2006, 10:13 PM // 22:13   #703
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Quote:
Originally Posted by Amity and Truth
A bummer, it's a real bummer to see your desired update falling in priority and fading into nothingness.
"Yes, there will be an auction house coming with factions!"
"Yes, there will be an auction house after factions!"
Yes, there will be an auction house before nightfall!
"Auction house? What auction house?"

These sentences are not actual quotes. They're substitutes for all the promies and assurances we have got that faded into nothingness. Maybe one day someone important will realize that giving someone something makes him happier than taking things away.
You will never see that update because Anet has never said there will be an acution house and in fact said they will not ever have one. They said there will be trade improvements but never an aution house. They said they dont work and they wont be adding one.
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Old Nov 26, 2006, 10:14 PM // 22:14   #704
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Quote:
Originally Posted by reetkever
(btw what do you guys think, would the game improve again to less boring if the AI would be changed back to normal like it was before the update?)
Yes, but this would only be a temporary thing, at least for me. When I posted in this thread, and while posting it, I never said that the AI was the real reason what was boring me. To me, it is kinda the overall game in general. The fact that it is close ended beyond belief, that after I get FoW and collect my weapons the game is over. Ya, in other games it may be lvling to lvl infinity, or collecting the "uber" item, but at least it is something. Some insentive to continue. Here, it truly is like communism:


Quote:
Originally Posted by Amity and Truth
Well... in all honesty Guildwars is sort of like Communism with all it's strengthes and especially flaws. The fundamental flaw is that not everyone is the same but we're forced to be.
I wouldn't mind if it were just the skills to set them into a balance (for the sake of PVP), there is allways another skillset anyways. However the changes to other aspects of the game are killing my motivation especially as they give a somewhat random impression. One day you're playing fine and the next day everything is different - for the worse. But what really gets to me is total and utter failure to accept the existance of flaws.
Existance of flaws, hmm.. I can't be sure to say that Guild Wars has flaws. No, one could argue it is fine, but it can be improved. Basically, I am asking for more endgame. Like maybe some life skills, yes FISHING AND MINING or something like that. Maybe something which didn't revolove around combat 110% all the time.

For all you wannabe fanboys out here, and with your dumb remark "Go Play WoW!! GEEZ STFU U AR TEH DUMEST ARSEHOLE GET THE F UOT OF HEERE!!

Tell me why. Why when Anet can simply add more concepts like these, without altering the basis of the game. Hell, I don't even care if these things have 0 money making potential. JUST SOME ENDGAME, please.

Also, perhaps add a noninstanced area, one where people could come together to do these life skills. Then, if people got bored of that they could do a mission. Or a quest. Or train there heroes. Just some variety, that is all I ask. To me these Guild Wars chapters are like a car, they both have the same horsepower and brakeing ability but just have a different interior. Again, I am not asking to turn Guild Wars into something it isn't, all I want is for them to add some endgame stuff.

Anet even acknoweledged themselves they are considering this idea, but I don't know what the hold up is. Simply, there is no negative aspect to this, so I don't see why they won't implament it.
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Old Nov 26, 2006, 10:24 PM // 22:24   #705
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Just here to say that all of yah that are bored, hope Anet pulls through for you, keepin us all hooked

Oh wait Anet is related to B~Net and they left Starcraft high and dry in favor for the less popular Warcraft(at the time).

Still hopin

P.S. Oh wait i didnt check since my last post....no people from anet comment on this yet?

*edit* Put in last sentence
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Old Nov 26, 2006, 10:24 PM // 22:24   #706
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Quote:
Originally Posted by reetkever
(btw what do you guys think, would the game improve again to less boring if the AI would be changed back to normal like it was before the update?)
Yes.

It wouldn't be all that's needed - they need to add new content as the previous stuff ages, of course. But i'd still be around to experience that new content, which is more than i can say for the current situation.
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Old Nov 26, 2006, 10:28 PM // 22:28   #707
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Quote:
Originally Posted by Shadowspawn X
You will never see that update because Anet has never said there will be an acution house and in fact said they will not ever have one. They said there will be trade improvements but never an aution house. They said they dont work and they wont be adding one.
Odd since anet is related to bnet, An auction house type of thing seems to work very well in WoW (yeah my friend plays WoW)
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Old Nov 26, 2006, 10:51 PM // 22:51   #708
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Quote:
Originally Posted by DL Lorre
Odd since anet is related to bnet, An auction house type of thing seems to work very well in WoW (yeah my friend plays WoW)
tell me how the companies are related.
Quote:
Who is ArenaNet?

ArenaNet is a wholly owned subsidiary of NCsoft Corporation, and was founded in March 2000
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Old Nov 26, 2006, 11:15 PM // 23:15   #709
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Quote:
Originally Posted by lacasner
Just out of curiousity, and for the sake of the thread try to answer 100% honestly, was the no monthly fee the deciding factor?
At that time it played an important role yes, but there were more reasons. Not because I couldn't pay for it cause I have a job but I'm against the principle of things. Wow came out several months before GW and I did play it because I got a guest key from a friend. Played till I got a level 30 dwarven hunter and a bit after GW was there (euro release). I was following GW many months before it came out and tried to get a beta key, but didn't get one.

The other reasons:
- GW realistic graphic engine was more my cup of tea, didn't like the cartoony WoW.
- I wanted to support the group that seperated from Blizzard and were responsible for starcraft, warcraft and battlenet, not to mention diablo.
- the world itself, medieval touch with mainly humans to create. No elves, dwarves, etc.
- The new streaming technology
- The faster gameplay
- Being a type I MagicTG player since 1994, I liked the way skills and the skill bar work, it reminds me of deck building.
- ...

Anyway, I prefered GW over WoW and I still do and not only because it has no monthly fee.

Last edited by Gun Pierson; Nov 26, 2006 at 11:55 PM // 23:55..
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Old Nov 26, 2006, 11:18 PM // 23:18   #710
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Quote:
Originally Posted by Shadowspawn X
You will never see that update because Anet has never said there will be an acution house and in fact said they will not ever have one. They said there will be trade improvements but never an aution house. They said they dont work and they wont be adding one.
Wont work? Why the hell not? WoW(blech) has them, SWG has Trade Terminals(dont know if theyre any good now though), Anarchy Online has Trade Terminals, so Im clueless as to why Anet thinks "they wont work."
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Old Nov 26, 2006, 11:37 PM // 23:37   #711
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Quote:
Originally Posted by Shadowspawn X
(ANET) said (auction houses) dont work and they wont be adding one.
you making this up or have a link?
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Old Nov 26, 2006, 11:39 PM // 23:39   #712
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Please shoot me someone because I actually read through most of this thread. The impression I got was that the majority are farmers and tycoon type of people who are bored because they can no longer farm.

A) This game isnt about farming, nor should it be.

B) Even though it isnt about farming you STILL can farm. The complaints that farming is no longer possible are bogus.

C) A lot of you are asking the game to be something that it isn't. For instance, adding fishing and mining. Don't get me wrong, I think those are fun and cool, but that isn't GW and it just doesnt fit the game at all. It's like asking to add gold and economy into Starcraft.

D) Judging from what a lot of you have said and your wealth. You simply have played far too much and burned out on the game.


Now a very few of you might have legitimate complaints. But what I've seen here is a sea of bored angry farmers who only play the game for gold and gain some "elite" status through items. Many of you have admitted that. I won't make any judgements about that but seriously this is a game where equality and balance is a high priority. You knew that when you bought the game so I dont understand the anger I'm seeing.
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Old Nov 26, 2006, 11:47 PM // 23:47   #713
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Quote:
Originally Posted by The Ernada
C) A lot of you are asking the game to be something that it isn't. For instance, adding fishing and mining. Don't get me wrong, I think those are fun and cool, but that isn't GW and it just doesnt fit the game at all. It's like asking to add gold and economy into Starcraft.
I said that I wouldn't mind this type of feature being added with me getting 0 profit from it, so don't add gold into the mix yet.


Quote:
Originally Posted by The Ernada
Please shoot me someone because I actually read through most of this thread. The impression I got was that the majority are farmers and tycoon type of people
Ya, err..people who kinda beat the game (or at least the main parts, im not talking about maxed out titles) are the ones SUPPOSED to be bored, at least with this type of game Anet created.

Quote:
Originally Posted by The Ernada
I won't make any judgements about that but seriously this is a game where equality and balance is a high priority. You knew that when you bought the game so I dont understand the anger I'm seeing.
I didn't know Anet wanted to create a communist type game, did anyone else? And even so, just to add a little open-endedness in this game, is it really that bad? Without it effecting the structure on how it was designed?
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Old Nov 26, 2006, 11:52 PM // 23:52   #714
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Quote:
Originally Posted by lacasner
Yes, but this would only be a temporary thing, at least for me. When I posted in this thread, and while posting it, I never said that the AI was the real reason what was boring me. To me, it is kinda the overall game in general. The fact that it is close ended beyond belief, that after I get FoW and collect my weapons the game is over. Ya, in other games it may be lvling to lvl infinity, or collecting the "uber" item, but at least it is something. Some insentive to continue. Here, it truly is like communism:




Existance of flaws, hmm.. I can't be sure to say that Guild Wars has flaws. No, one could argue it is fine, but it can be improved. Basically, I am asking for more endgame. Like maybe some life skills, yes FISHING AND MINING or something like that. Maybe something which didn't revolove around combat 110% all the time.

For all you wannabe fanboys out here, and with your dumb remark "Go Play WoW!! GEEZ STFU U AR TEH DUMEST ARSEHOLE GET THE F UOT OF HEERE!!

Tell me why. Why when Anet can simply add more concepts like these, without altering the basis of the game. Hell, I don't even care if these things have 0 money making potential. JUST SOME ENDGAME, please.

Also, perhaps add a noninstanced area, one where people could come together to do these life skills. Then, if people got bored of that they could do a mission. Or a quest. Or train there heroes. Just some variety, that is all I ask. To me these Guild Wars chapters are like a car, they both have the same horsepower and brakeing ability but just have a different interior. Again, I am not asking to turn Guild Wars into something it isn't, all I want is for them to add some endgame stuff.

Anet even acknoweledged themselves they are considering this idea, but I don't know what the hold up is. Simply, there is no negative aspect to this, so I don't see why they won't implament it.
Because the AIM of the game revoles around combat and the like, not around real-life skills. These skills are in the more stadized MMOs.

Anet could introduze them, but it would require time and effort, which indeed could be used on something far more useful. Like the Elite mission, balances, fixing bugs, etc.

They are not going to implent stuff which requires a lot of time to do, if it doesn't fit the idealogy of the game to start with.

All this leads us to, go play another game if you want reallife skills.
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Old Nov 26, 2006, 11:54 PM // 23:54   #715
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Some of you people play these games too fast...

You rush through all of the beautiful content, finish the game, and then get bored.

This will only get worse with each future chapter as your skill in rushing gets better. Nightfall could have been three times as long as it is now, and this thread would still exist and likely would have been posted on the same day it started.

There is no solution a company could make for people like this. No matter how much content they include, you will rush it and then find yourselves with little to do.

If they hired a team to continually add to it as it was live, you would outpace them unless they outnumbered by at least 100 to 1... programming just can't keep pace with game rushers.


They could start randomly generating maps and critters, and randomly make quests (and this is possible, I made a MUD-design in the mid 90s that was 100% random, and we got to alpha testing before the age of graphics convinced us to drop it)... but then we'd get complaints over lack of story, and that wouldn't be the same kind of game anyway...

There is no way scripted content can keep pace with some of you. No game could do it.

You're just going to have to sit down and look at the $ paid, divide it by number of hours of enjoyment, and consider whether or not it was a good purchase... then move on.

PvP is there for people like this... at least that will be different everytime it is played.
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Old Nov 26, 2006, 11:56 PM // 23:56   #716
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Quote:
Originally Posted by The Ernada
this is a game where equality and balance is a high priority.
Quote:
Originally Posted by lacasner
I didn't know Anet wanted to create a communist type game, did anyone else?
I dont call it "communist" but what Ernada posted is GW *biggest* appeal to me

as I posted before in this thread,
plenty of in inequality in EverQuest and WoW - 2 games I quit in favor of GW
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Old Nov 27, 2006, 12:16 AM // 00:16   #717
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About the AI:

I don't have any problem at all with enemy monks running off. For about as long as I've been playing Guildwars with some awareness of tactics, I've been picking enemy monks as priority targets in PvE. Now, I've gone overboard on the monk hate and spike the living crap out of them. Enemy monks don't survive 2 seconds of aggro when I'm at the rudder. Margonites usually go belly-up while casting their Aegis, and I'm pretty sure non-humanoid monks don't kite at all.

My own monks? They never run off. Don't ask me why. There's always a few baddies chasing them around but never outside of my own aggro bubble. And my own aggro bubble is a good place to be thanks to ever-present earth magic wards.

I hardly ever wipe, and I've never been confronted with the 'aggro-lock' that prevents rezzing. (I've seen it while chest running though but it's hardly bothersome there.)

With my own particular play style, the only difference I'm noticing between pre and post AI change is a bit more movement around me. I've also noticed that tanks can still manage to hold aggro quite effectively, but they have to earn it. I'm pretty sure the way to draw aggro now is not just 'being there', but doing loads and loads of damage. I've a few hero builds that kick ten kinds of ass and I've noticed they're practically always holding all aggro while they're at it.

And I'm still not bored.

Last edited by Gli; Nov 27, 2006 at 12:20 AM // 00:20..
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Old Nov 27, 2006, 12:35 AM // 00:35   #718
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Quote:
Originally Posted by The Ernada
this is a game where equality and balance is a high priority.
Quote:
Originally Posted by lacasner
I didn't know Anet wanted to create a communist type game, did anyone else?
Quote:
Originally Posted by Ninna
I dont call it "communist" but what Ernada posted is GW *biggest* appeal to me

as I posted before in this thread,
plenty of in inequality in EverQuest and WoW - 2 games I quit in favor of GW
Since when did 'equality'; one of the founding principles of the American democracy listed multiple times in the American Constitution, federalist papers, and revolutionary writings, become communist?
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Old Nov 27, 2006, 12:37 AM // 00:37   #719
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Quote:
Originally Posted by Deleet
Because the AIM of the game revoles around combat and the like, not around real-life skills. These skills are in the more stadized MMOs.

Anet could introduze them, but it would require time and effort, which indeed could be used on something far more useful. Like the Elite mission, balances, fixing bugs, etc.

They are not going to implent stuff which requires a lot of time to do, if it doesn't fit the idealogy of the game to start with.

All this leads us to, go play another game if you want reallife skills.
So basically your saying nerfs are better than what I'm suggesting. Ok...your entitled to your opinion, but I find that kinda odd. And btw, what is your version of the ideology of this game then, and why can't these other aspects fit?

Quote:
Originally Posted by Ninna
I dont call it "communist" but what Ernada posted is GW *biggest* appeal to me

as I posted before in this thread,
plenty of in inequality in EverQuest and WoW - 2 games I quit in favor of GW
Ok, would it help you understand if I said these features would be pve only? This way, pvp could still be balanced, and this is something I think is good. PvP should be closed ended, but pve should not. Inequality though? For something that, at least in the way I see it, is non profitable and does not affect the combat portion of this game?

Please clarify people.
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Old Nov 27, 2006, 12:41 AM // 00:41   #720
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Anet have provided us with a game to play (well, three actually) and that is all. They have absolutely NO obligation to provide us with something to do 24/7. When you played other games and got bored what did you do? Played another maybe? Or did you contact the makers of that game and demand changes/more content?

If GW is not doing it for you atm, walk away. Find another game to play and come back in a few months. Maybe start from the beginning again with fresh eyes. Don't expect Anet to keep adding/changing things just to keep you busy.

Personally for me I love the game. I've got characters going on each version atm (proph, Factions and NF). I've finished Prophs 3 times now and still love going back to the start. Maybe I'm just easily pleased.

Anyhoo, back to my main point. Take a break, come back later and regain the love.
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